There are more and more failure in the game industry recent years. Dragon Age: The Veilguard, Starfield, Forspoken... or the termination of a big MMORPG: MU Legend. There are so many reason of their failing, but money always on the list. In consequence, in touch of money, an extra careful plan and strong management term is required if anyone want to sucess in this gaming industry. This zone is no longer gold mine like old year of 2000 as player are more caution against publisher trick. Accordingly, Infinium has implementd new mechanism to keep the balance in the game and assertion of Play-2-Win which will be explained in this article.
We known many people don't like to read. So here is short summary to let them have some basic understanding of Infinium calculation:
This heavy engine contains multiple part and complex machination. Namely:
Amount | Share | |
Top 1 | 1 Guild | 20% |
Top level 2 | 1 Guild | 16% |
Top level 3 | 2 Guild | 10% |
Top level 4 | 3 Guild | 5% |
Top level 5 | 3 Guild | 3% |
Top level 6 | 20 Guild | 1% |
Top level 7 | Other Guild | No Share |
Before the release of main document, the "Infinium Piercing Gaze", it somewhat hard to explain all of Infinium configuration and calculation. But to reach undestanding with player, we have to share some knowledge in common.
To start, we want to discuss about money, the one and the only motivation of gaming industry. There are two type of game which can consider as playable free: The first is
those focus on selling cosmetic and servicing item, the second is those which created by the whim of it owner.
The first type is more reasonable and already known by most of players: they sell a lot of cosmetic item or DLC. Some of them sell service like respec, teleportation, bag expansion, pet loot... There is nothing wrong with this style. The only drawback is player need to spend some money on them if they want to acquire some of those microtransaction as it is untradable by any mean. And only advantage Infinium offer against this style is all item in Infinium are obtainable, as some of them tradable, or player can trade Crystal for Gold and vice versa in Crystal Exchange.
The second type actually not really worth to play. You really want to live in the house someone give you by their whim? Especially, it is possible that after all your chore to decorate the new house, they simply want to destroy it by single word? The lack of motivation can cause a lot of problem. In game server, no motivation mean no maintain, no bug fix, no new features, no new players... Too many unstable element. And even if they are commit that everything will be good, it's not recommended, as people said: “The only free cheese is in the mousetrap”. Thoughtly, in the world, there only two thing absolutely free: first is Ignorance, second, is Death. Infinium has complex machination and clearly term, not simply say: it's all free, come and play.
But that's the basic. A game should not only runable, not only playable, but enjoyable. In term of money, the game must have a smooth economic flow where player earn what they should, not chasing dream, regardless they recharge the system or not. That's why we force player cooperate in Guild Quest as well as let Guild have relationship with each others. Even if they found the way to trade already bound Guild Point, it is acceptable unless it hit community toleration. In deep, while we said: nothing absolute free, in other hand, game player has their cost. The matter is they generate so little output compare to other input. But as they still generate resource, they should have some way to exchange that resource to earn something for them, even that earn limmited in game only. For this reason, Infinium create plenty way to share and trading, direct or indirect. Direct like Gold trade in game not have tax and never have. Indirect like Replica Service which allow player slowly boost their guild member with what they archived, or instantly with Guild Experience Pool.
To keep the game balanced, some features is not enough, management is required. When economy demand raising in local part, it is important to normalize it.
The normalize method is various, from offer additional way to acquire demand, to pour some of its requirement material to the market, or even partial make it free.
For example, player can respec their character talent for free in 13th day of the month as well as their stats on 14th. This will reduce the demand of
Water of Death while still allow Item Mall selling it with decent price. The item later
has it meaning in existence, not entirely some trash can acquire at will.
A small notice, is about Miraculous Ark, it is an box allow avatar reach maximum instantly, and it is being hidden away. While sound like some hinder at first, but think carefully, what is the meaning of playing game? Certainly it neither the end-game gear nor the archivement, because they are both virtual number. It is the progress, the emotion, and the friend in the game. But that progress rarely giving anything to publisher because player haven't ready for the endgame, they did not want to pay. In player side, many one even pay for that kind of item to quickly reach the end-game. In Infinium, that kind of item only has one purpose: a fix for low population, as leveling without friend is so boring, we will offer the Ark in case most of server population reach end game and only too little player running slowly in low level. The ark will not avaiable if game state still crowded and most player still running in the leveling map. By hide the Ark, Infinium expect player have their joyful progress, as well as make new friend. Also, through this example of hiding the Ark, Infinium hope player understand more about the meaning of our Truly-Free term.
All above is the short explaination of our complex calculation for building Truly-Free environment. The detail and parameter of each function can be found on
Features detail. It's really feasible and stable plan.
We do hope this can be integrated into more MMORPG later. By now, it require more tunning and there are a lot of work ahead. Your playing progress and enjoyment are
its biggest archivement. Surely player can complain and give some feed back on our development group.